Mar 20, 2008, 08:58 PM // 20:58
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#21
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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Yet another update and still no sign of a fix for the "dual-core crashing problem"! Why do they bother with nothing else but messing around with the skills when there's far more important real issues that need addressing?
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Mar 20, 2008, 08:58 PM // 20:58
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#22
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Polar Bear Attendant
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Quote:
Originally Posted by Shayne Hawke
Wow, all the nerfs for Ranger were kinda stupid-looking.
Good thing I don't use any of those skills.
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Yup those skills were BS already but from the looks of this, PvP fellas liked em enough hence this "update". But what can we do about this, we re just mere PvE people ©
/antagonize
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Mar 20, 2008, 09:02 PM // 21:02
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#23
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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for the casual pve'er (which is an abuse magnet on these forums), these constantly changing/nerfing of random skills once or twice a week is quite frustrating
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
I know gw is different.......but for many players they just want a casual pve experience
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Mar 20, 2008, 09:03 PM // 21:03
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#24
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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well this sucks.....
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Mar 20, 2008, 09:05 PM // 21:05
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#25
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Frost Gate Guardian
Join Date: Jul 2007
Location: Canada
Guild: Virtual Love [kiSu]
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This just in: By next week, Rangers will only be able to equip the following:
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Mar 20, 2008, 09:06 PM // 21:06
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#26
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Frost Gate Guardian
Join Date: Sep 2005
Location: Finland
Profession: Me/E
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Quote:
Originally Posted by Witchblade
rofl this is really updating and nerfing just random stuff
wth with the ranger skills here
anet needs a new key-bored
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not random stuff. pew pew rangers were too strong
Sundering Attack, Penetrating Attack, Precision Shot, Prepared Shot, Lightning Reflexes, Flail, Read The Wind, Rez build is now weaker
also A/D scythe sins are gone
Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works
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Mar 20, 2008, 09:07 PM // 21:07
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#27
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:
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My son has one of those....hahahaha....
<snort>
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Mar 20, 2008, 09:08 PM // 21:08
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#28
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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*Kicks the bloody corpses of turret rangers, EC spikers, and angodoron's gaze*
Suck it, lame overpowered gimmicks! Overall, a pretty nice update.
Quote:
Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:
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Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
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Mar 20, 2008, 09:08 PM // 21:08
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#29
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
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Mar 20, 2008, 09:09 PM // 21:09
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#30
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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Quote:
Originally Posted by BlueSS
also A/D scythe sins are gone
Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works
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Dark apostasy.. gg for you.
~Prof.
Quote:
Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
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Spiking in PvP. Lots of dervs/assasas equipped it.
~Prof.
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Mar 20, 2008, 09:11 PM // 21:11
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#31
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
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Dervspike used guiding hands to make a completely unprottable spike. If you'd pressed "b" sometime in the last few months, you would have seen in at least half of all matches.
Just because wind prayers is shit in PvE doesn't mean it's not really, really good in PvP.
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Mar 20, 2008, 09:11 PM // 21:11
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#32
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Lol, that's some funny stuff there.
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Mar 20, 2008, 09:15 PM // 21:15
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#33
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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No more Pew Pew Rangers
no more Sycthe sins
No more Conundrum Spike
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Mar 20, 2008, 09:17 PM // 21:17
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#34
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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For you all saying these nerfs are unnecessary/random...
Fox's and Guiding Hands were for Warriors, Assassins, and Dervishes to spike through Aegis/Guardian/[insert block skill here]
The ranger skills were cheap, spammable, hard hitting, especially on a turret ranger.
The necro stuff is anti-blood spike.
Memsers had a rather ridiculous Conundrum spike.
All PvP-related nerfs, so let the QQing commence.
Last edited by Snow Bunny; Mar 20, 2008 at 09:29 PM // 21:29..
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Mar 20, 2008, 09:18 PM // 21:18
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#35
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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was Magehunter Smash really TOO powerful after they finally made it a real elite last week?
8 adrenaline seems a bit steep....
...just my opinion tho. 3 Years and my favorite elite warrior skill remains DBS..
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Mar 20, 2008, 09:22 PM // 21:22
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#36
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Frost Gate Guardian
Join Date: Jul 2007
Location: Canada
Guild: Virtual Love [kiSu]
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Quote:
Originally Posted by Dr Strangelove
Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
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That data is flawed since it doesn't factor in Obstruction bugs and a missing Z-axis.
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Mar 20, 2008, 09:23 PM // 21:23
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#37
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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bye bye ranger, i just started to play her again too. 3...10? wtf +10???
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Mar 20, 2008, 09:26 PM // 21:26
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#38
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Rift
That data is flawed since it doesn't factor in Obstruction bugs and a missing Z-axis.
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I don't think it's that hard to avoid shooting walls. I guess I'm an elitist or something.
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Mar 20, 2008, 09:28 PM // 21:28
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#39
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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PvP screws people over, as usual. Big surprise.
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Mar 20, 2008, 09:30 PM // 21:30
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#40
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.
Not everyone knows them all by heart.
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If you follow the link provided in the first post - you end up on the wiki page explaining the changes. The you click the skill you are interested in (in terms of how it was changed) and above the skill description you have 4 buttons - article/discussion/edit/history. You click "history" and previous versions of the skill appear.
Quote:
Originally Posted by Dr Strangelove
I don't think it's that hard to avoid shooting walls. I guess I'm an elitist or something.
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So you never stood in plain sight of the target (or meybe even NEXT to it) and kept getting "The target is obstructed" message? And then moved around and STILL got it? Even though there was ABSOLUTELY NOTHING between you and the target?
Must be a PvE thing then ...
Nothing that would interest me about the update really.
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